Posts Tagged “science instruction”

As the novelty of PowerPoint presentations in the K-12 classroom fades, the dim lights and streams of text could inspire sleep instead of excitement in science. There are ways that science can be made interesting through PowerPoints. Interactions, great pictures and graphics can really help make a point and share a story.

Fortunately many teachers and people who support education are willing to share their efforts. Here are several powerful sites for science PowerPoint presentations. Of course, with any collections of resources, not all are great so you must browse through and pick and modify. I think combinations of interactive and exciting elements from diverse PowerPoints can make you have a presentation with many strong elements but that is tailored for your students and curriculum. 

Impressive Large Collections

Pete's Science PPTs

Pete’s Science PowerPoints This site has layers and layers of ppt resources.  

World of Teaching: Science  Good PowerPoint presentations that are rated and organized by biology, physics, astronomy, chemistry, and physics.

Science by Jefferson County Schools 

Earth Science and Astronomy and Elementry Science at Nebo School District

Smaller Niche Collections

Chalkbored PPT Title

Chalkbored PPT Title

 

Powerpoint Physics These present high school level physics PPTs that are animated.

Neuro-Jeopardy - Jeopardy games are a popular review mechanism. This one is on neurobiology. 

Normal Community High School Biology Powerpoints I honestly thought this was a national organization when I saw the layout and the biology PowerPoints. This is a great achievement!

Chalkbored Chemistry Powerpoints These folks show some of the promise in this medium. 

Our Solar System: Tech Learning Center

Resources for Sharing PowerPoints

SlideShare

Assigning Activity Objects and PPTs with Adaptive Curriculum

Adaptive Curriculum. With student subscriptions teachers not only assign great interactive science Activity Objects but they can also assign or provide any online resources. So students can easily access great PowerPoint presentations without remembering complicated addresses. For instance in the picture to the right a lesson plan is being created with the Activity Object “Color Mixing: Paints and Lights” and is combined with two PowerPoint presentations. 

 

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Back on September 11, 2008, I wrote about the new Spore game and expressed concerns about the way evolution is depicted. I also restated other reviewers’ comments that it is a boring game.  After the incredible hype approaching the release, the media has been pretty silent.

PBS’ “Online NewsHour”, however, did post this article in October: “New ‘Fun Biology’ Video Game Lets Players Tinker with Evolution”. It seems like PBS put “fun” in quotes because they know it isn’t really fun. The author, Quinn Bowman, goes on to reference my blog entry:

Educational value

Educators are mixed over whether Spore belongs in the classroom.

Professor Peter Rillero of Arizona State University wrote on his blog, which focuses on using technology to teach science, that the mechanics of the creature creation in Spore did not accurately reflect how evolution works.



“The notion of evolution as making choices, as deciding to come out of the water to be a land creature and therefore deciding what appendages to gain, and the thought that the more DNA you eat the more evolved are so wrong that I wonder why Will Wright considers this to be science inspired?” Rillero wrote.

”

But then Bowman adds this quote:

“However, University of Florida associate professor of geology Joe Meert said games like Spore ‘are a natural place for students to gravitate to.’ 

’Even the things that (Spore) gets wrong, it could be a teachable moment. Here’s something the game gets wrong.  Why is it wrong?’

Dr. Meert seems like a fascinating and good guy and he is someone who wants the public to understand evolution. So with some reluctance I say his comments remind me of College of Education field offices telling interns with crummy mentor teachers, “Well at least you will learn what not to do.” Spore tried to show itself as a great science education tool. We have to recognize first and foremost, that it is not. Teachers should have great mentors, our children should have great science education resources. 

I don’t go around boring my friends and family talking about scientific inaccuracies in the media around me.  I would not expect history educators to criticize Call of Duty’s portrayal of WWII history. Unless of course, the game made claims that it was a great way to learn history, and started touting all of the historians that had been consulted in developing the game. Spore, on the other hand, deserves to be criticized.

Not only was Spore incredibly hyped, it wanted to develop the idea that it would promote an understanding of evolution. This was evident in the September 9th TV Show: “Build a Better Being” produced and aired by the National Geographic Channel through a partnership with Spore. Getting famous evolutionary biologists to talk about their work, and then showing scenes from Spore, could have encouraged many to falsely believe that the evolutionary biologists were supporting it.

This is far from the case, and the journal Science reported complaints by scientists involved in the documentary. “I literally never heard about Spore until I saw myself on television in this infomercial about the game,” says Cliff Tabin, a geneticist at Harvard University. “It’s an outrage (as quoted by Bohannon, 2008).”

Other Voices of Concern

Fortunately, I am not the lone voice in criticizing Spore. Here are some other views that are critical of the “evolutionary science” in Spore.

T. Ryan Gregory and Niles Eldredge describe Spore in this way:

It is, in reality, a relatively standard real-time strategy game with the same basic unlocking of features, upgrading of levels, and choices about aesthetics and function as with vehicles or buildings in other similar games. The units happen to look like organisms, the features that can be added are mouths, eyes, and limbs, and the currency is called “DNA”, but really that does not make the game anything more than superficially biological.

John Bohannon wrote in “Flunking Spore”:

So over the past month, I’ve been playing Spore with a team of scientists, grading the game on each of its scientific themes. When it comes to biology, and particularly evolution, Spore failed miserably. According to the scientists, the problem isn’t just that Spore dumbs down the science or gets a few things wrong–it’s meant to be a game, after all–but rather, it gets most of biology badly, needlessly, and often bizarrely wrong.

Manure

How does the game’s creator Will Wright respond to the controversy? Well despite the scientific inaccuracies in Spore, he concludes:  It’s manure to seed future scientists” (as quoted by Highfield, 2008). Some quotes are so good they don’t need further commentary.

Enjoyment

Of course there is also the issue of how enjoyable this game is. Here is a clip from the New York Times (Schiesel, December 2008):

BEST DISAPPOINTMENT: SPORE If Electronic Arts has learned anything from its experience with Spore, it ought to be that a software company should just let its games do the talking, rather than relentlessly hyping a game for years before its release only to deliver a one-note electronic toy in the end. Spore would not have fizzled so quickly if expectations had not been so ludicrously inflated to begin with. Perhaps more important, it showed that maybe even a game god like Will Wright, the game’s creator, can stand to be reminded of the basics once in a while. Spore was great at letting the player create something from nothing. But in the end it just wasn’t that interesting to play with. Making cool stuff is a great part of video games, but the play, more than in any other media, really is the thing.

Promoting Spore

Yet, many people are willing to promote Spore because it has science in it and is therefore thought to be educational. It is not difficult to find quotes like this:  With its educational subject matter, Spore is the kind of game any parent should be pleased to find their child absorbed in” (Alderman, 2008).

Conclusions

Since all of the pre-release and release hype, not much has been written about Spore. Pretending to be good science and actually promoting accurate science are different entities, and many in the media will take superficial views. There is a good chance that the media writers also hold serious science misconceptions, so they don’t even know when something is inaccurate. Therefore, it is up to scientists and science teachers to help the public understand which products are good educational tools for promoting science education.

References

Alderman, Naomi. (September 8, 2008). Spore: the game where only the fittest survive. The Guardian, Feature Pages, p. 3.

Bohannon, John (October 24, 2008). VIDEO GAMES:
’Spore’ Documentary Spawns Protest By Scientists Who Starred in It. Vol. 322. no. 5901, p. 517
DOI: 10.1126/science.322.5901.517a

Highfield, Roger. (September 9, 2008). How evolution inspired a computer game. The Daily Telegraph, Science, p. 27.

National Public Radio. Talk of the Nation, September 12, 2008. Spore’: Does Evolution Really Happen Like That?

Schiesel, Seth. (December 21, 2008). The Zombies Look Better Every Year. The New York Times. Arts and Leisure Desk; VIDEO GAMES; Pg. 24

Snider, M. (September 9, 2008.). Social networking goes gaming. USA Today, Retrieved December 24, 2008, from Academic Search Premier database.

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Perhaps the first assay we learned in science class was the starch test, where we dropped iodine on a substance, and if it turned “blue-black”, it indicated the presence of starch.

Now, as modern-day science teachers, we carry on the wisdom of generations of science teachers, and continue to avoid calling the positive result “black and blue”, as no science teacher wants students to associate bruises with white bread or potatoes.

The starch test has become such a common test, that I believe the term “starch test” should replace “litmus test” as the analogy cliché for social or political tests. (For example, Wikipedia states, “A litmus test is a question asked of a potential candidate for high office, the answer to which would determine whether the nominating official would choose to proceed with the appointment or nomination.”) How many non-science teachers even know what litmus is or what a litmus test is? Let’s start using analogies more people can relate to. [People would really start liken that (with an intended pun on the nature of litmus)!]

Today is the six-month anniversary of this blog. It seems such a short time ago, but alas, on June 20, 2008, my first blog was posted. This made me wonder, “How does one know if one is successful after just six short months?

To find the answer to this query, I did a search on blogs. I found no numerical metrics for success. Looking at the latest report from Google Analytics, I did see that more than 35 people per day have read this blog, and that this month alone, there were over 1,000 readers from 70 countries/territories.

The search for blogs about blogs (i.e. metablogs) yielded no numbers, which I viewed once again as evidence that collective wisdom can often be found in groups of people. The qualitative metric I did derive, however, from reading the advice of more experienced blog pundits was this: If a blogger enjoys writing about their interests, and some people are reading, then it should be considered successful. As far as this starch test is concerned, I judge this blog as a success, and I thank you for reading it.

But now on to science teaching and technology, which is the focus of this blog. In the living world, photosynthesis is one of the most important processes. Fortunately, Adaptive Curriculum has a free interactive activity that teachers and students (from all 70 countries/territories) can use to learn more about photosynthesis. In “Plants Needs for Photosynthesis” students conduct several investigations, where they can add or subtract water, light, carbon dioxide, and oxygen. The plant then does its thing (AKA: metabolism) for four hours.

After this, the starch test is performed to see if photosynthesis occurred. In the starch test, the leaves are boiled and then dipped into hot alcohol to remove the green chlorophyll. Next, the leaves are dipped into room temperature water. Finally, drops of iodine are placed upon the leaves. Through these discovery-based learning experiences, students are able to determine the conditions that are needed for photosynthesis to occur.  

Thank you to Adaptive Curriculum for giving us this free Flash-based activity, and for their support of this blog. And no matter what your starch test or litmus test for happiness may be, I wish you a happy holiday season.

Resources:

If you (or your students) don’t know what a litmus test is, here are some links:

Adaptive Curriculum’s “The Properties of Acids

Adaptive Curriculum’s “The Properties of Bases

Adler, Kris Lesson Plan: The pH scale

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Whether at the high school or middle school level, students studying graphs of motion are often confused. One area of confusion occurs in the difference between distance-time graphs and displacement-time graphs. Virtual activities can cause more confusion, unless the right ones are chosen.

Distance-time graphs are a part of many middle school math and science curricula. A Google search for “distance-time graphs” reveals about 10,500 websites with many Java-based and Flash-based online activities. The problem for physics learners and teachers is that in many cases, the developers call their graph a distance-time graph but in reality they are displacement-time graphs.

Here are some examples of (otherwise) good websites making this error:

Moving Man 

Football (soccer) Distance Time Graph

GCSE Bitesize 

There are a few good sites that accurately portray distance-time graphs.

Crocodile-clips” is a simple, free site where students move a helicopter and create a real-time distance-time graph. It doesn’t matter if the helicopter is moved away from or closer to the starting point. The true distance traveled is displayed on the graph. It is simple but effective.

Commonwealth Curriculum Pack (CCP) is a more involved site. I used this with my mixed age physics class last week and it made the point and kept their interest.

This site uses the context of the 100-meter race to show different arrival speeds. Quickly, my students learned that the steeper the slope (gradient), the greater the speed of the runner. Then we viewed several nice animated sequences of interpolation, which they then interpreted.

PBS Teacher Line http://www.pbs.org/teacherline/resources/activities/race/readings/race.htm.

Students observe stick figures run 400-meter races. They can see the runners move at actual speeds or average speeds, so this serves as a good way to help students understand instantaneous speed versus average speed.

Motion graphs will probably always be confusing for some students. We can reduce confusion with distance-time and displacement-time graphs by using internet resources that accurately portray the difference.

Additional Resources

Adaptive Curriculum’s Activity Object: “Truck On: Position and Velocity-Time Graphs” 

The Physics Classroom Tutorial: Distance and Displacement

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This week, I had the good fortune to meet with Conrad Storad, who is well known in Arizona for his children’s book Don’t Call Me Pig! We didn’t talk about javelinas, but we did talk about science education. Conrad reminded me and my dean (Mari Koerner) about the widespread use of the ASU science magazine, Chain Reaction, by middle grade children in Arizona.

Conrad and his staff, who produce the ASU Research magazine, also produce Chain Reaction. At their website, teachers can request class sets of Chain Reaction magazine, and it is all free. The magazine issues are thematic, with the following topics developed: urban ecology, solar system, Sonoran Desert, Weather Station, and Biotechnology. For teachers outside of Arizona, there is the electronic option, downloading the stories from the website.

On the website are the science standards (see Teacher Tips) addressed and some complimentary activities. But the best part is the lively presentation of the science content in the articles. Conrad has data that suggests that language arts teachers commonly use the magazines as a way to bring nonfiction reading in the classroom. This seems like a great tool for teachers to compliment other forms of instruction.

For example, after students used Adaptive Curriculum’s Activity Object “Greenhouse Effect,” they could follow it up with reading of “carbon-dioxide-questions” from Chain Reaction’s issue on Urban Ecology and in the process learn about ASU plant biologist Tad Day.

Duke and Bennett-Armistead summarize six reasons for having students read nonfiction as a normal part of instruction.

1) Provides the key to success in later schooling

2) Prepares students to handle real-life reading

3) Appeals to readers’ preferences

4) Addresses students’ questions and interests

5) Builds knowledge of the natural and social world


6) Boosts vocabulary and other kinds of literacy knowledge

Whatever type of instruction is used in a classroom, Chain Reaction can be a useful resource for middle grade science learning and literacy. It brings science alive and helps students meet real scientists

About the Images

First image: The cover of Chain Reaction’s issue on Urban Ecology. 

Second Image: A scene from Adaptive Curriculum’s Activity Object called “Greenhouse Effect,” This scene is summarizing the results of an interactive experiment where students compare the warming of the air in a container with a lid to a container with no lid. 

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 I was teaching a middle school lesson on static electricity on Halloween so I dressed up as “StaticElectricity.” We did the usual activities with balloons, such as picking up paper, rice crispies, and coffee grounds. I used water balloons, but of course, we filled them with air. I liked their shape better, but some students had difficulty blowing them up. One variation that one of my university students found was to draw two circles on opposite sides of a balloon. After that, one side was rubbed on hair, and the other was not. Students could accurately predict that the circle rubbed would pick up stuff, but most did not accurately predict about the other circle. It didn’t pick up anything, as the balloon was an insulator and the charges stayed where they were placed.

I found a good applet on static electricity. It is from PhET, the makers of The Circuit Construction Kit, which I positively reviewed in a previous blog. It is fine for a teacher to demonstrate that electrons move but positive charges do not, however, as a student activity it has limited potential. When you start, the balloon has no net charge. When you rub it on the wool sweater the balloon picks up electrons (shown in blue) and the sweater loses electrons. Now the balloon will stick to the sweater because positive and negative charges attract. if you move the balloon towards the wall it repels the electrons in the wall and it sticks to the wall. 

Other Resources for Static Electricity

Adaptive Curriculum’s Activity Object “Electric Force“ 

Kurtus, Ron. (2008). “Basics of Static Electricity.”

NASA, “Cling On

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I had the good fortune to spend a few days in the City of Brotherly Love. Of course, having a friend with local insights and views into the culture made  the travel experience  more intriguing. The city of Philadelphia, which I suspect is a friendly place under normal circumstances, was exuding globs of amiability the morning after their beloved Phillies clinched their first National League title in a very long time.

My friend, John Larkin, took me to an Italian restaurant for lunch where I had my first real Philly cheesesteak sandwich. I asked John how to have it, and he said, “With Whiz.” So I had it with Cheese Whiz, with onions, and with mushrooms, all on an Amoroso roll. I took a picture (to the right) and enjoyed my lunch.

John went on to tell me about Geno’s and Pat’s, two local establishments that are famous for their cheesesteaks. Intriguingly, he told  that Geno’s would kick you out of line if you didn’t know what you were doing when you ordered. This even applied to foreign tourists. Pat’s was more welcoming.

There was something about the arrogance of Geno’s that attracted me. It must be a great cheesesteak for them to be able to kick people out of line who were hesitant in their ordering. So I walked from the East Market train station to South Philly to Geno’s. I went up to the window where the workers/owners were raised on a floor a few feet higher than the sidewalk. I noticed the menu painted on the wall had one thing: cheesesteak sandwiches, and the only option was, “Whiz, American, or provolone cheese.” With a little trepidation, I ordered the Philly steak with provolone and onions. The man up high turned to the cook and said, “Provolone wit.”  The “wit” meant “with onions”. I must have gotten it right because I wasn’t kicked out of line. When I asked about a drink, I was told that that was at a different window, so I paid for, and received my sandwich, and proceeded to the next window to pay for, and receive my drink.

It was a delightful cheesesteak; the quality of the beef was better than any other I have had on a sandwich. Although I enjoyed the cheesesteak at the Italian restaurant, this one was much better. I, of course, had to  check out Pat’s across the street, and I noticed that they had a lot more options on their menu. The options did look interesting, but I was full.

What does this have to do with technology in science education? There are a few analogies that are detailed below. These analogies lead to questions that we need to think about and ultimately answer.

Arrogance of Computer Makers.  After the Apple computer faded away, and up to the last couple of years, there seemed to be an arrogant disdain by computer makers for the educational market place. Sure, they were willing to sell computers to schools, but how much effort did they really  put into producing computers that were fully adapted for classroom use?  And today, is the arrogance gone? To be sure, as we are seeing mini-notebooks evolve, with names such as “Classmates” (by Intel), the educational marketplace is garnering attention. But beyond being smaller and less expensive, are these really fully adapted for the classroom? And what about desktops? Even though we heard talk of one hard drive running several keyboards and monitors, thus reducing costs dramatically, I haven’t seen these in schools. I see one CPU, one monitor, one keyboard, and one mouse. Even the idea of multiple mice (which I wrote about in a previous blog) has not happened. When will the commercial producers of computers focus their machines on being great tools for the classrooms? Perhaps it is time to wander across the street to find Pat’s….

Focus versus Wide Applications. In the 1970s and 1980s, there were rich varieties of science software titles in many schools. Then consolidations in the education software industry and budget cut backs left many schools with just the suite of Microsoft Products. Students could use Excel, PowerPoint, and Word in many different contexts. In a sense, we went from Pat’s to Geno’s. Perhaps simplicity was good. Indeed, in some of the more successful software applications, such as Inspiration, the simplicity of purpose (concept mapping) make it a strong tool. New products are coming out, such as Pasco’s SPARK, but they purposefully don’t promise to do everything. The SPARK has focus, yet the educational world has matured enough so that we can and should have a rich variety of science educational tools. It is time to move beyond Word, Excel, and PowerPoint. Within the variety, good, simple tools are valued; tools that, like the iPod, do only a few things, but they do them well.

Reluctant to ask for Help. During the teaching part of the year, teachers are as busy as any professionals I know. Teachers know how busy they are and thus how busy their colleagues are. It is no wonder that teachers may be reluctant to ask colleagues for technology help that would involve more than a few minutes. So, many teachers stay in their comfort zone, not pushing the edge because they are not asking for help.  This is probably not because the teacher is “afraid of being kicked out of the line,” but because they know how busy their colleagues are. Where are teachers supposed to go for help when everybody seems so busy? From the fellow science teacher to the teacher who gets a prep period to run the computer lab, there seems to be no great solution for support. Perhaps online support and training, such as Adaptive Curriculum’s use of Webex presentations can help solve the problem.

When I visited Philadelphia, I started at Geno’s. Next time I will  go to Pat’s. I think I will enjoy the variety, and I think I will be calmer as I ask for a cheesesteak with provolone, onions, AND mushrooms. And I just might ask them, is it possible to get raw onions instead of grilled?

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Ed-Tech-4-Science into Wordle

Wordle is a tool for displaying words as a graphic image that has implications for science education. The size of the words is a relative indicator of their frequency of use. At the Wordle website I entered the URL for this blog, and received a JAVA-produced image. This image is presented above.

Wordle was developed by Jonathan Feinberg who has produced other science education tools including physics applets and the Secret Lives of Numbers.

Software applications seem to be a creative playground for Feinberg in that he produces what he is interested in and let’s others play with them depending upon their interest. I think Wordle is the most promising classroom tool he has created. But of course, he leaves it to us science educators to explore how to use the tool.

I have just completed 11 days of electricity explorations with a middle school class. I put the text for all my lesson plans into Wordle’s create page and it produced an interesting word art graphic. Teachers will have to take a screen shot of the image to share it with students. (Macintosh: command-shift-4 produces cross-hairs to capture the image, which then appears on your desktop.)

Word count for LPs on Electricity

It was interesting to see words such as day, one, and two appear prominently. In checking the word count (see image to left), I realized how often I used the term “one” (apparently it is found in terms such as “someone” as well as pure uses) as I had it over 40 times. These words are not related to electricity, so in MS Word, I deleted (through find and replace) these terms and redid the Wordle image. It is presented below. I will share the image with my students for their review and reaction. It does present an interesting way to view key vocabulary in science

I am excited by the potential of Wordle as I stand along the shore. Teachers can make their own “Word Art” or borrow creations of others. There is an ocean of potential waiting to be explored by creative science educators. 

Electricity LPs with some common words deleted

 

Useful Resources for Electricity and Electricity Science Activities 

 

 

 

 

 

 

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To be sure the idea behind WolfQuest has merit, let children ages 10 to 15 become virtual wolves and learn about wolves and their habitat. But in production, the National Science Foundation (NSF) and privately supported free WolfQuest game is disappointing. I found it to be tedious and buggy (on my Macintosh). Just to be fair, I did induce my 11 year-old son to try out the game. By induce, I confess, that I paid him an hourly rate to try it out. He played for about three hours total. I will say that the game does have good 3-D graphics and when my 8 year-old son saw him playing the game, he was induced to be a wolf just for the fun of it–for about one hour. They seemed to spend most of their time hunting, which wasn’t all that much fun (lots of running, with some attacking). They never did get around to mating….

I do suppose that some children may become deeply immersed in this environment, creating their own online wolf packs and exploring aspects of wolf social behavior. And if a good percentage of tweenagers were motivated to do a couple of extra hours of science explorations, I suppose the NSF would be happy with the $508,253 grant they gave to the Minnesota Zoo for the project. (I don’t know the full budget but private organizations contributed quite a bit as well.)

But where is the science? You would think there would be a “for educators” or “for parents” description of the science that might be learned. I couldn’t find any descriptions like this on their web site or the downloadable manual. The developers apparently don’t think this is important, but yet the WolfQuest merchandise link was very prominent. So what did my sons learn? They saw some variation in wolf types as they created their avatar.  They also learned that wolves in Yellowstone National Park hunt elk and hares and perhaps that the life of a lone wolf is not that much fun.

It is not easy to criticize this project; it is much like in the movie Teachers (1984), where Alex says, “That’d be like $#*%ing on the Peace Corps!” It is far more PC to say, “Wow, this is nice, look at all the downloads they attracted!” or “Wouldn’t you rather have your kids play this?” I know I might come off as sounding “anti-wolf” or against conservation of natural habitats, but that is not at all my view. For instance, when I was co-author for the biology textbook, Biology: The Dynamics of Life (Glencoe/McGraw Hill), I introduced for the first time a chapter on Conservation Biology that was eventually copied by other textbook companies. I have also taught a Conservation Biology course in the National University when I was living in Costa Rica.

Besides the lack of fun, my problem with this game is with the lack of science education. Perhaps the goal isn’t science education. Oddly enough, the web page does describe one of the goals: “Gameplay will create a strong emotional connection between players and wolves, changing player’s attitudes toward wolves and habitat conservation in the real world.” First, I think this is a ridiculous statement. My children have “become” so many characters in video games, and I have not observed strong emotional connections form. Indeed if this was the case, in any Nintendo game I would insist my sons never become Wario and always become Mario! Second, I think this is a misguided goal; the idea of a good education is to develop an understanding of a situation to make informed choices. Our goal should be to help children understand species, ecology, and conservation and not to have their emotions guide their behavior.

Resources

Chandria, Pultkit (December, 2007). Wear the skins of wolves in WolfQuest

Linde, Aaron, (January 2008). Be a wolf, learn about nature in WolfQuest

WolfQuest: Amethyst Mountain Deluxe Review

 

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The Circuit Construction Kit (CCK) is a great electricity resource for middle grade and high school students to conduct science investigations and learn about electricity. This FREE resource allows students to produce simple circuits using cells, light bulbs, resistors, and switches. Students can complete series and parallel circuits and they can observe the varying brightness of the light bulbs. CCK also allows students to move into the quantitative realm. Clicking on some additional buttons enables voltmeters and ammeters, and thus measurements of voltage and current can enhance investigations.

Well equipped elementary and middle schools will have batteries, light bulbs, switches, and wires to give students real experiences in constructing circuits. CCK can compliment the physical activities with virtual activities to enhance understanding. Unfortunatley, many schools will not have these physical resources so CCK is a way to help students explore electricity. And, I have not yet come across elementary or middle schools that have class sets of ammeters or voltmeters, so this is a welcome component.

Putting CCK to use

With my middle grade students we are using CCK to discover how to make series and parallel circuits, how to use ammeters and voltmeters, how current and voltage vary in different types of circuits, what are short circuits, and to observe that the ratio voltage/current is equal to resistance (Ohm’s Law).

Of course, the possibilities of how to use CCK are vast. Teacher goals, creativity, and experience level will make this a great resource in some classrooms. Most high school physics teachers will be able to instantly employ this tool. I wish that there were more structured lesson plans for using this tool at the elementary and middle school level so that teachers who are not yet comfortable with electricity could help their students have meaningful experiences. Some lessons can be found at the teaching idea page but these are almost all high school and university lessons.

The diagram above is one of the circuits I asked my middle grade students to construct. Then using a non-contact ammeter, they measured the current through all the branches of the circuit. They later used the voltmeter to measure the voltage across each of the branches.

Reflections in teaching

Working with middle school students, I found that they had few problems in using CCK. We started off constructing real circuits and then reproducing them in CCK where they used the ammeter to measure current at different places in the circuit. Although I know the importance of “free exploration” and wrote about it before in this blog, my regret is that I didn’t allow for free exploration with this virtual tool. Students really wanted to explore lots of things on their own, without me specifying what circuits to create. So, I should have allowed time for this before directing their explorations.

The Circuit Construction Kit is a simple but powerful tool that has a lot of utility in the upper elementary, middle school, and high school classrooms. It is a rich environment for free exploration and it presents many possibilities for guided-inquiry investigations.

 

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