Posts Tagged “Science Activities”
Posted by: Peter Rillero in Classroom Best Practices, Elementary School Science, Great Science Software, High School Science, Middle School Science, On-Line Learning, Science Activities, Science Experiments, Simulations, Uncategorized, tags: analogy, assay, biology, botany, computer based instruction, elearning tools, FLASH Animation, flash elearning, Flash-Based Activities, free activities, interactivities, online experiments, photosynthesis, plant activities, plants, Science Activities, science classroom, science education, science instruction, science learning, science teacher, starch, starch-iodine test, virtual experiments
Perhaps the first assay we learned in science class was the starch test, where we dropped iodine on a substance, and if it turned “blue-black”, it indicated the presence of starch.
Now, as modern-day science teachers, we carry on the wisdom of generations of science teachers, and continue to avoid calling the positive result “black and blue”, as no science teacher wants students to associate bruises with white bread or potatoes.
The starch test has become such a common test, that I believe the term “starch test” should replace “litmus test” as the analogy cliché for social or political tests. (For example, Wikipedia states, “A litmus test is a question asked of a potential candidate for high office, the answer to which would determine whether the nominating official would choose to proceed with the appointment or nomination.”) How many non-science teachers even know what litmus is or what a litmus test is? Let’s start using analogies more people can relate to. [People would really start liken that (with an intended pun on the nature of litmus)!]
Today is the six-month anniversary of this blog. It seems such a short time ago, but alas, on June 20, 2008, my first blog was posted. This made me wonder, “How does one know if one is successful after just six short months?
To find the answer to this query, I did a search on blogs. I found no numerical metrics for success. Looking at the latest report from Google Analytics, I did see that more than 35 people per day have read this blog, and that this month alone, there were over 1,000 readers from 70 countries/territories.
The search for blogs about blogs (i.e. metablogs) yielded no numbers, which I viewed once again as evidence that collective wisdom can often be found in groups of people. The qualitative metric I did derive, however, from reading the advice of more experienced blog pundits was this: If a blogger enjoys writing about their interests, and some people are reading, then it should be considered successful. As far as this starch test is concerned, I judge this blog as a success, and I thank you for reading it.
But now on to science teaching and technology, which is the focus of this blog. In the living world, photosynthesis is one of the most important processes. Fortunately, Adaptive Curriculum has a free interactive activity that teachers and students (from all 70 countries/territories) can use to learn more about photosynthesis. In “Plants Needs for Photosynthesis” students conduct several investigations, where they can add or subtract water, light, carbon dioxide, and oxygen. The plant then does its thing (AKA: metabolism) for four hours.
After this, the starch test is performed to see if photosynthesis occurred. In the starch test, the leaves are boiled and then dipped into hot alcohol to remove the green chlorophyll. Next, the leaves are dipped into room temperature water. Finally, drops of iodine are placed upon the leaves. Through these discovery-based learning experiences, students are able to determine the conditions that are needed for photosynthesis to occur.
Thank you to Adaptive Curriculum for giving us this free Flash-based activity, and for their support of this blog. And no matter what your starch test or litmus test for happiness may be, I wish you a happy holiday season.
Resources:
If you (or your students) don’t know what a litmus test is, here are some links:
Adaptive Curriculum’s “The Properties of Acids”
Adaptive Curriculum’s “The Properties of Bases”
Adler, Kris Lesson Plan: The pH scale.
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Posted by: Peter Rillero in Middle School Science, On-Line Learning, Science Activities, Simulations, tags: computer assisted learning, electricity, electrons, Engagement, free activity, free resources, Halloween, insulator, JAVA, learning objects, PhET, physics, Physics Education Technology, Resistance, Science Activities, science instruction, Science Teachers, Simulations, static electricity, University of Colorado at Boulder, virtual education software
I was teaching a middle school lesson on static electricity on Halloween so I dressed up as “Static Electricity.” We did the usual activities with balloons, such as picking up paper, rice crispies, and coffee grounds. I used water balloons, but of course, we filled them with air. I liked their shape better, but some students had difficulty blowing them up. One variation that one of my university students found was to draw two circles on opposite sides of a balloon. After that, one side was rubbed on hair, and the other was not. Students could accurately predict that the circle rubbed would pick up stuff, but most did not accurately predict about the other circle. It didn’t pick up anything, as the balloon was an insulator and the charges stayed where they were placed.
I found a good applet on static electricity. It is from PhET, the makers of The Circuit Construction Kit, which I positively reviewed in a previous blog. It is fine for a teacher to demonstrate that electrons move but positive charges do not, however, as a student activity it has limited potential. When you start, the balloon has no net charge. When you rub it on the wool sweater the balloon picks up electrons (shown in blue) and the sweater loses electrons. Now the balloon will stick to the sweater because positive and negative charges attract. if you move the balloon towards the wall it repels the electrons in the wall and it sticks to the wall. 
Other Resources for Static Electricity
Adaptive Curriculum’s Activity Object “Electric Force“
Kurtus, Ron. (2008). “Basics of Static Electricity.”
NASA, “Cling On“
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Posted by: Peter Rillero in All Grade Levels, Elementary School Science, Great Science Software, High School Science, Middle School Science, On-Line Learning, Science Activities, Software Reviews, tags: Add new tag, applets, Circuits, electricity, java applications, Learning Strategies, Multimedia Materials, physics, Science Activities, science education, science instruction, science vocabulary, Secondary School Science, software, Teaching Methods, terminology, vocabulary, word frequency
Wordle is a tool for displaying words as a graphic image that has implications for science education. The size of the words is a relative indicator of their frequency of use. At the Wordle website I entered the URL for this blog, and received a JAVA-produced image. This image is presented above.
Wordle was developed by Jonathan Feinberg who has produced other science education tools including physics applets and the Secret Lives of Numbers.
Software applications seem to be a creative playground for Feinberg in that he produces what he is interested in and let’s others play with them depending upon their interest. I think Wordle is the most promising classroom tool he has created. But of course, he leaves it to us science educators to explore how to use the tool.
I have just completed 11 days of electricity explorations with a middle school class. I put the text for all my lesson plans into Wordle’s create page and it produced an interesting word art graphic. Teachers will have to take a screen shot of the image to share it with students. (Macintosh: command-shift-4 produces cross-hairs to capture the image, which then appears on your desktop.)
It was interesting to see words such as day, one, and two appear prominently. In checking the word count (see image to left), I realized how often I used the term “one” (apparently it is found in terms such as “someone” as well as pure uses) as I had it over 40 times. These words are not related to electricity, so in MS Word, I deleted (through find and replace) these terms and redid the Wordle image. It is presented below. I will share the image with my students for their review and reaction. It does present an interesting way to view key vocabulary in science.
I am excited by the potential of Wordle as I stand along the shore. Teachers can make their own “Word Art” or borrow creations of others. There is an ocean of potential waiting to be explored by creative science educators.
Useful Resources for Electricity and Electricity Science Activities
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Posted by: Peter Rillero in Classroom Best Practices, Elementary School Science, Great Science Software, High School Science, Middle School Science, tags: Binomial, Classification, Creature Creator, Latin Names, Nomenclature, Online Games, Science Activities, science education, SPORE, Teachers
With the dawning of the age of Spore (September 7, 2008) and its potential to help students learn about ecosystems, evolution, genetics, animal behavior, anatomy, and outer space, I decided that my son and I should take a peak at the free version of Creature Creator. How good is this software? Will it play a role in science education?
I won’t generalize from Creature Creator to Spore, as the former seems to be just a teaser. So I will try to limit my review to Creator and see what value it has for science education. We can wait for Spore, and see its value later.
It was fun to create different organisms in Creature Creator, to name them, to see them dance, and even to see what their offspring would look like. It was intuitive and easy to do; my 11-year-old son had no problems doing any of this without guidance. But after you create them, what can you do? It seems, to the disappointment of my son, not much. Trying to figure out something more to do, I took a video of my creation and put it on YouTube. This is my first uploaded movie, so I felt a bit of accomplishment (My Creature).
Spore promises to grow organisms from a single cell. Not so with Creature Creator, where you produce an adult by sticking various anatomical parts together, starting with skulls and progressing to horns or feathers. While there is some picking and choosing from different parts, and there are very good 3D graphics, at times it felt like a somewhat sophisticated Mr. Potato Head.
Okay, maybe that is because I used the free version my anatomical choices were limited. For example, I had to choose from only carnivore skulls, when what I really wanted was an omnivore. What was impressive and instructive was manipulating anatomical parts once they were selected. For legs, I could decide the length, where to put the knees and hips. I found it quite interesting to see how the placement of the hips had a profound effect on the stature of the organisms.
I can see some uses in science education for Creature Creator. The first thing that comes to my mind is scientific nomenclature, where after students learn about naming conventions of genus and species, they create their own organisms and give them Latin sounding names (like Harry Potter spells), as I did for my green, observant creature, Virenta observicus. I could also see creating a bunch of organisms and using them in classification schemes such as making a dichotomous key (see Animal Classification) to separate or identify them. Within anatomy, concepts related to structures and functions, comes into play as learners look at different choices and select the structures that optimize the functions they want their organisms to have.
Spore itself is promising four activities: (a) CREATE Your Universe from Microscopic to Macrocosmic, (b) EVOLVE Your Creature through Five Phases, (c) EXPLORE Other Players’ Galaxies, and (d) SHARE with the World. It is intriguing to see what will be unleashed. It is being called an “asynchronous sharing” game because you can do your own thing when you want to and make contributions to the universe. Certainly, Electronics Arts has muscle in graphics and programming, and after three years of development, it could be a pretty exciting project. Perhaps there will be learning about science concepts such as ecosystems, evolution, genetics, animal behavior, and outer space. Time will only tell.
Ironically, Creature Creator may be more useful in the classroom than Spore because it is easier and faster to use. It doesn’t involved immersing yourself into a virtual world for 15 to 20 hours. Students can make fun creatures within one class period and teachers can use this to teach important concepts. As a simple to use free or inexpensive tool, Creature Creator, can be put to immediate use for school or homework. If you have some ideas, please share them.
Resources:
Animal Classification, Adaptive Curriculum https://www.adaptivecurriculum.com/us/details/USSSM180202
Creature Creator http://www.spore.com/trial
Spore http://www.spore.com
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Posted by: Peter Rillero in All Grade Levels, Classroom Best Practices, Elementary School Science, High School Science, Instructional Leadership, Middle School Science, Simulations, tags: advanced placement, American History, chemistry simulation software, computer assisted instruction, education, John Henry, online learning, railways, school leaders, Science Activities, technology, Technology and Science Education, virtual schools
Most Americans know the story of the powerful John Henry, the man who drove steel into rock. There are many versions of the story and songs that have been passed from generation to generation. For example, listen to a version sung by Van Morrison. With a huge sledgehammer, John Henry drove steel spikes into rocks, as his partner turned them in ¼ rotations with each strike, to help make way for the westward moving railway lines. A salesman had a steam-powered drill that he said could do it faster than a human. John Henry challenged the machine, and with a fantastic display of energy, John Henry beat that machine. We could probably find scores of John Henry teachers in schools, those who, if pitted against a computer for helping students to learn, would handily win. John Henry won the competition but sadly died of exhaustion in the process. I don’t think the experienced teacher would suffer from exhaustion, but I do know many new teachers who are exhausted and overwhelmed by the demands of teaching.
Today, railway workers use powerful drills to make holes in rocks; someday, teachers will make computers a powerful core tool in student-centered learning. But it hasn’t happened yet.
While most of us can adduce examples of great things happening in schools with technology, and while students certainly do use computers as tools, such as in writing, presenting, and researching, there is a sense that we haven’t pushed the envelope.
The fault doesn’t lie with the teachers. A recent National Education Association (2008)/American Federation of Teachers survey indicated that (a) there were not enough computes in classrooms “to use computers effectively for classroom instruction;” and (b) training in technology focused more on non-instructional uses of computers. Teachers in the survey were not technophobes, they almost all had internet access at home and 95% answered that technology improved student learning, 89.1% indicated it made student learning more enjoyable, 86.4% said it saves time on the job, and 87.5% said it improves job effectiveness. These results suggest that if computers for student use were provided and better training in using computers for instruction was presented, teachers would make greater use of computers to support student learning.
As schools try to do so many things for so many different children, effectiveness and efficiency are not as easily discerned as they are for drilling a hole in rock. Even as the effectiveness and efficiencies are developed and revealed, the traditions and culture of “the school,” will not change easily. I predict that virtual schools will be the catalyst to transform schools and let teachers drop their “sledgehammers.”
Virtual schools will demonstrate the efficiencies of the extensive use of computers to support student learning. When today’s students show a great proclivity for learning with computers, when parents and students want more and more online classes, when more and more students start attending virtual schools, and when student learning is discovered and efficiencies are dramatically demonstrated, then finally physical schools will have to start rethinking the role of computers in student learning.
Of course, traditional public schools may be the last to change their ways. Charter schools and private schools will be in the vanguard, because if they don’t, many will fail and close their doors. In Arizona, a state that is second to California in the number of publicly supported charter schools (Center for Educational Reform, 2008), charter schools are struggling to compete primarily because they are trying to do the same things with less money. When I see charter schools with untrained teachers and inexperienced teachers, and large class sizes that resemble traditional classrooms, I wonder why anyone would send their children to these schools. I also read about closures of private schools (i.e. Goodman, 2008), most particularly Roman Catholic schools, because the expenses are growing faster than the tuition.
Look to see the charter and private schools emulating the successes of the virtual schools. We will see some charter schools go completely virtual and we will see many more online classes, especially in areas where it is difficult to get qualified teachers (such as Advanced Placement Chemistry, Physics, or Calculus).
The revolution I am most interested in will eventually happen in the “bricks and mortar” classrooms. Parents, teachers, students, and administrators will continue to value the physical presence and great influence of a teacher, but at the same time will also seek the learning gains and efficiencies of computer-based learning. As virtual experiences become a significant part of the classroom enterprise, teachers will increasingly assume the role of the “guide on the side” (rather than the “sage on the stage”), students will have enhanced motivation, and the work of the teacher will be easier. All this will encourage many more teachers to remain engaged in the profession. In a similar way to railway workers using mechanical drills to make their work easier, computers will be core tools in student learning, and virtual schools will start the revolution.
About these images:
The first image is from the Library of Congress. it shows Fred Dapp in a rock-drilling competition between 1880 and 1900 probably in Colorado.
The second image is from Adaptive Curriculum’s Activity Object “Nuclear Energy: Fission” showing a scene from an activity with a nuclear submarine.
References:
Center for Educational Reform (2008). National Charter School Data.
Available at http://www.edreform.com/charter_directory/data2.cfm?CFID=3853032&CFTOKEN=44663510
Goodman, J. (2008). Catholic schools’ decline here among worst in U.S. Rochester Democrat and Chronicle.
Available at http://www.democratandchronicle.com/apps/pbcs.dll/article?AID=/20080425/NEWS01/804250368
National Education Association (2008). Access, Adequacy, and Equity in Education Technology.
Available at http://www.nea.org/research/images/08gainsandgapsedtech.pdf
Hear also:
Joe Brown and Lonnie Thomas (1939). “John Henry.” Available at
http://memory.loc.gov/afc/afcss39/271/2710b1.mp3
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